Love & Pies- early Visual development - Mobile Merge game
Here's some Visual development work form our first mobile game Love and Pies.
Copyright of Trailmix games ltd
www.loveandpies.com
Tony -the Love reject. Some face and pose explorations before spine creation
Tony -the Love reject. body pose explorations to guide Spine rig needs
Amelia- early visual developments
Ara- soon to be Amelia, the Cafe waitress from an early iteration.
The Appleton friends, some early designs put together for a pitch on the story and theme setting.
Windmill concept for the layout and style of an early iteration of the map and Meta.
Windmill Cafe - concepts to explore the layout and design of the cafe location. a birds eye view
Windmill Cafe - concepts to explore the layout and design of the cafe location- front of the cafe.
Windmill Cafe - concepts to explore the layout and design of the cafe location, the back yard where the old goat lives, a mascot for the appleton village.
Windmill Cafe - concepts to explore the layout and design of the cafe location. Elevated design of the town and windmill was to harmonise with the portrait phone aspect.
Windmill Cafe and the surrounding Appleton - concepts to explore the layout and design of the cafe location
Windmill Cafe and town - blocking out in 3d (maya) to understand scale and scope of the surrounding town
Windmill Cafe - concept direction was to lean more towards the run down cottage vibes.
The country windmill Cafe and the city of corporations.
Windmill Cafe - paintover of 3D environment, setting style motifs and art direction.
Love & Pies - Leading characters celeb crush.
Love and Pies- Board and blocker designs, figuring out the animations and steps.